#turn based tactical
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Unlock the Adventure in Remore: Infested Kingdom RPG
REMORE: INFESTED KINGDOM turn-based tactical RPG game released for Windows PC, but is also coming to Linux. Thanks to the imaginative team at Black Anchor for bringing this experience to life. Now out today on Steam Early Access. Let me introduce you to a fresh and exciting experience from WEBZEN. A well-known creator and distributor in the digital entertainment sphere. They've got something lined up for us - REMORE: INFESTED KINGDOM RPG. This isn't just your everyday game; it's a turn-based tactical RPG that's ready to shake things up in early access on Steam. Plus they also have plans in mind for native Linux support.
....supporting platforms like Mac / Linux is definitely what we want ideally.
While all of this may sound promising, it's important to note that the initial focus during early access is on adding fresh content and enhancing the user interface and experience. Black Anchor is planning to expand REMORE: INFESTED KINGDOM onto other platforms, but that will happen only after they have fine-tuned all the features of the RPG. Keep in mind, that they are a small indie team and have to prioritize their goals. However, there's a silver lining - Unity 3D is being used for development. Which gives us a solid foundation for Linux support in the future. Including Proton, for the time being. So, what's the REMORE: INFESTED KINGDOM turn-based tactical RPG all about? Imagine being dropped into a medieval world that's been hit by a catastrophic infestation. You're not just wandering around; you're there to survive. This means you've got to explore every area, gather critical supplies, and stay out of the way of the Infested. These creatures are dangerous and they're out there, wreaking havoc.
REMORE: INFESTED KINGDOM RPG Early Access Trailer
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But it's not just about staying alive. The way you interact with the setting is key. You need to be smart about it - sneaking around in the dark, keeping a low profile, and choosing the perfect moment to engage in combat. Speaking of combat, it's not just about brute force. You've got a whole arsenal of historical weaponry at your disposal. Now, let's talk about what you can expect in the REMORE: INFESTED KINGDOM RPG, while in early access. You've got 7 different maps to explore and 3 characters to play. And weapons? There are more than 14 types to choose from. Plus, it caters to everyone, from newcomers to seasoned players. While offering three levels of game difficulty - Vengeance, Suffering, and Despair. But there's more. They've introduced a new mode called “Recurring Nightmare”. If you're up for a real challenge, this is where you'll find it. em>REMORE: INFESTED KINGDOM offers a perfect blend of tactical combat and RPG gaming, with a huge variety of weapons to choose from. Feedback is a big deal, and the developers have been paying attention. They've made adjustments based on what players have said, like tweaking combat damages and introducing a new stat called "Armor". You can find all the details about these updates in the official Developer Note on Steam. REMORE: INFESTED KINGDOM is not just another RPG title to add to your collection. Since this is a journey into a world that's harsh, challenging and demands your best strategy and skills. It’s all about immersing yourself in a medieval apocalypse and coming out on top. So, if you're ready for something that will test your limits and give you an experience like no other, keep an eye out on REMORE: INFESTED KINGDOM in early access on Steam.
#REMORE: INFESTED KINGDOM#turn based tactical#rpg#linux#gaming news#black anchor#ubuntu#windows#pc#unity#Youtube
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#Gamer Dilbert#Guild Saga: Vanished Worlds#Turn-Based RPG#Final Fantasy Tactics Inspired Indie Game#powerup comics#Gaming#Gamer#Chili cook-off#Inbred
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My another Music and Video made for this beautiful looking tactic game by rjtn.
Concept art from me as well.😋
Check it out: https://store.steampowered.com/app/2738660/Mecha_Simultactics/
Support me❤️:
https://ko-fi.com/systemst91
https://www.patreon.com/SystemST91
#Mecha#Simultactics#music#breakbeat#y2k#aesthetic#90s#atmospheric#simultaneous-turn-based#competitive#tactics#game#isometric#battlefields#anime#2000s#cyber#beats#arcade#ost#Youtube
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Yeah I play Honkai Star Rail for the plot
#my art#mine#honkai star rail#hsr kafka#hsr himeko#trailblazer#himeko is my favorite tho i sure hope she stays safe in the current arc#im sure it’ll be fine#and if not#i guess she’ll haunt my team#as a ghost#like tingyun#honestly though the real reason i play hsr is i freaking love turn based games with that setup#like#im all over the persona series#i love being tactical with my turns#i like making the numbers big and go brrrr#it’s also a big reason why i like the fire emblem series so much#hand me a turn based tactics game and its OVER (for my free time)#the pretty women are a HUGE bonus tho#anyways i know stella is as tall as himeko (or taller? unclear)#but in my heart#himeko is the tallest
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Ienzo the Liar
#kingdom hearts#ienzo#library of ruina#project moon#yes this IS based on the pinocchio battle from library of ruina#it's a long story. i was supposed to draw this in july 2023. i didn't. there’s a whole dnd gimmick battle to go with it#me art#me post#pinocchio lor's tactics are pretty similar to zexion's in both re:com and kh2fm#copying your card deck (though zexion steals them instead of just copying them)#and changing the costs of your cards (can be compared to how zexion fucks with your ui in 2fm)#thematically relates less to xemnas's control and more to how zexion feels he is a creature of darkness#hence taking on shadow heartless features#wooden puppets hang from the ceiling in the background of pinocchio's battle and ive placed a hole in a suspicious place on each of them#aaand he's a child because pinocchio is a child#pinocchio lor specifically has the traits “curious” “copycat” and “liar”#which. ienzo :)#do you guys like the color palette I use for like every zexienzo drawing I do#not actually a question. I’m not going to stop using it#I CONSTANTLY forget to turn off red eye mode on my computer while drawing so it’s probably more blue than intended#I don’t really care though
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Time to announce our next project!
ARC SEED is a turn-based tactics roguelite game with Mechs! You can already wishlist it on Steam: https://store.steampowered.com/app/2332970/ARC_SEED/
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Hi! Since you’re doing kin playlists, I’d like to request a playlist for an Oliver Fog (Reverse 1999)! I associate him a lot with classic rock and British political music so things along that line please! Thank you, I understand how you must be swamped right now with requests <3.
‧₊˚🖇️✩ ₊˚🎧⊹♡ hi there! it's no worries at all! i'm incredibly thankful for so many asks! thank you for being so patient while i answer them! - mod Cupid
People are Strange - The Doors
Brass Goggles - Steam Powered Giraffe
Chim Chim Cher-ee - Mary Poppins OST
Drunken Sailor - The Longest Johns
There's No Place Like London - Sweeney Todd OBC
An Unhealthy Obsession - The Blake Robinson Synthetic Orchestra
Puttin' on the Ritz - Taco
Stalker's Tango - Autoheart
The Dismemberment Song - Blue Kid
The Masochism Tango - Tom Lehrer
thanks for dialing in!
#oliver fog#reverse: 1999#video games#2020s#Role-playing#turn-based tactics#music#fandom event#ask game#ask games#fandom#gimmick account#gimmick blog#fictionkin#fictionhearted#otherkin#alterhuman#kin
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Luigi as a jack of all stats character while Mario is a fragile speedster, you feel?
#Mario headcanons#anyways would love to see Luigi in an RPG other than the Mario & Luigi series#not that there's anything wrong with the M&L series I'd just like to see a fresh take with the mechanics completely changed up#and Peach/DK/Yoshi/Bowser/etc added in as allies#the rabbids game is the closest thing I can think of but that's less an RPG and more a turn-based tactics game#I mean Luigi as a fast/powerful long-range sniper with terrible defense IS a fun take#but doesn't hold up to the mechanics of Luigi's Mansion or the Mario & Luigi RPGS overall#(am thinking too hard about this)
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Still enjoying Baldur's Gate 3. My spouse is interested in the game too, though I think it's unlikely that he'll be able to get into it. He doesn't have much experience with turn based tactical games, and I think that ultimately the high level of complexity in BG3 is going to be a barrier to entry.
I can't even advise him to play an easy character like a fighter because you have to control every action taken by every member of your squad. Sometimes he watches me during combat and whenever I open up the action wheel and scroll through literally dozens of choices he's like "...this looks really complicated".
He loves Dragon Age, but honestly that series is far simpler to get into. It does have a lot of granularity in its tactical options, but you can also just choose to lower the difficulty and let the AI control your teammates and you can do just fine.
#honestly if I did not already have some experience with D&D 5e I think this game would be too complex for me#I think a better game to get him into turn based tactics would be X Com Enemy Unknown#he's more into sci fi than fantasy anyway and I think he'd love the base management aspect#but it does crucially lack romance elements#at least outside of my fevered imagination#video games#Dare Original
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Seeing people drop everything and running back to BG3 because of the new patch is kinda eye-opening because I think. I might genuinely like DAtV better. Personally. For myself.
Probably an incredibly hot take but what can I do.
#the bold truth is that I don't like tactical combat and I don't like big open locations#and I don't like not-voiced protagonists and to be entirely honest I'm not that invested in#characters being mean to each other or me being able to be evil#...which IRONICALLY means that every single gradual change in DA franchise that people hate#was actually moving it closer and closer to being right up my alley.#anyway I'm sure a few years later I'll be bitten by bg3 bug again if only for Vice and Karlach alone#but right now the thought of going back to class building and turn-based combat after the dynamic datv fights#is scary#so I kinda didn't realize people would be. excited to go back#GOOD FOR THEM DON'T GET ME WRONG#I'm just realizing I have even more dirty casual takes to be burned at the stake for lol#Oh. Also. Veilguard has a better character creator. BY A FUCKING MILE
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youtubes has decided to slap me with s.tella g.low nostalgia, so I'm sharing some of the witch songs with you guys
youtube
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#ooc :: writing fuel#it's popo's turn!!!#cute game I never beat#but I fucking lOVE ideolo's art#and that alone sold this game for me#(also love turn based tactical rpg)#Youtube
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Techniks 16 bit
Pixel art for today based on videogame Advanced Daisenryaku for game console Super Nintendo. Power of 16 bit in in that point that it has a difference videogames. Also, a wargames. Strategies.
Something strategy about tanks and something about historical or pseudo historical theme. Wargame. Hex squares. And by them you need to move your resources. And then enemy do the same. As chess. Almost. Also, interesting genre. It adds some variations in a game library. So, I for myself, already want some cartridges for Super Nintendo!
And this is my drawing based on. I dream for a long time about something like wargame. So, it is a picture now, also a wargame it is. I noticed that in origin game it has a date 1939. It should to mean something. But I don’t want to go into a historical moment. And mainly as a base theme. So, age around 1939 or something like that. But a little in a fantastic format.
Pseudohistorical such type. Or maybe even be better no to set with certain historical age at all.
And you it can be easy to see all units – are just silhouettes. And I can draw a lots of them. Very different forms. From different ages. Wargame will be about tech. Vehicles. And it can be a forest, desert. Something not hard pixels landscapes. And it is can be like even arcade format of wargame. But now it is only a drawing.
Game, for example, can goes just one map after another. Map1, map 2. And so on. With different landscapes. Such a simple retro. It can be said it is dedicated to Super Nintendo, 16 bit, IBM PC MS DOS 386SX2, 486 DX2. And I remember for myself I played in videogame Fantasy general, and I like it a lot. But I do not play a lot. It is hard. For me it is hard. It is boring. And what if such a type, but not hard to play. And everyone can play it. So, when I played Fantasy general I had this idea. So, such a light format, entertainment. It is only a picture now.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
#8 bit#16 bit#snes#super nintendo#sega#megadrive#ibm pc#pc ms dos#videogames 90s#tactics#wargame#strategy#rts#1939#tanks#vehicles#retro game#pixel art#2d art#drawing#pixel aesthetic#90s aesthetic#arcade#light wargame#art#turn based#pseudohistorical#world war 1#world war 2#desert
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Kromsian Conflict Game
I should be sleeping, but I have woken up and can't get back to sleep, so; rough outline of a turn-based tactics videogame based on the Kromsian war in Darkening Skies.
You have a choice of two factions - the Kaeri Necrosoviet and the Kromsian Cult. Probably the best way to explain how they'd work is with a force composition breakdown.
Playing as Kaeri, you choose either a Necromancer or Commissar as your leader unit. Both have loadouts and gain XP and skills like XCOM. You'd probably be able to pick any units for both but some perform better with each type.
The optimal Necromancer force has: * Necromancer: Spell-casting commander - they can assume control of constructs to give them orders, up to a per-turn limit. They can boost their units power temporarily, and cast powerful offensive and supportive spells, but they're fragile and the whole force collapses if they die. * Thanatomatons: magically animated skeleton robot soldiers, armed with a variety of weapons but mainly trench knives and stakerifles. They can't take complex actions without Necromancer control, and the Necromancer can only command so many per turn. Without direct control, they just sit around on overwatch but are less accurate. Mass produced and durable, a lot can be fielded and treated disposably. * Shells: More advanced thanatomatons inhabited by a soldier's ghost. They can act independently and use advanced tactics. When destroyed their ghost can be recovered and retains XP to be resleeved. * Osseomech: Human-piloted skeleton mecha, very powerful and versatile, but if the pilot is killed it's just a hunk of bone and metal.
The main flaws here are that these units need a Necromancer or necrotech to repair them, so it's very hard to deal with damage during combat.
The optimal Commissar force has: * The Commissar: A powerful fire mage, leads from the front. Buffs living allies, burns enemies, wields a sword and pistol - usually. * Kaeri Soldiers: Human soldiers equipped with a variety of ranged weapons; stakerifles, entropy cannons, flamethrowers, grenades, etc. Gain XP, can be treated medically in combat, have battlefield roles like medic, sapper, etc.
I could maybe think of more but this feels like enough since they can be mixed and matched. The Kaeri benefit from disposable constructs and heavy weapons platforms, backed up by ready access to spells.
Kromsian forces are much, much smaller, but each individual is far more powerful. I'm thinking they're comprised of five core units generally but maybe it could be more flexible.
*Twlight Guard: Warrior-priests of the vampire cult, humans empowered by the Dark Gift, garbed in biomagical power armour. One of these Savaan is the commander, and each is a powerful combatant with a variety of augumentations and weapons. It's very possible for a heavy-build Savaan to charge a Kaeri gunline and kill a dozen soldiers barefisted. If their Commander is killed, it's a coinflip if they go on a berserk vengeful rampage or have their morale devastated. Gain XP and new gear across a campaign, very durable. Mainly use melee weapons. * Twlight Surgeon: A member of the Savaan who has manifested the power of the Dark Goddess, able to mold and meld flesh. At once medic and technician, they can heal allies and repair their armour. Technically a non-combatant but you could spec one to be pretty scary in close quarters. * Shade of the Divine: Sacred assassins of the cult, these Savaan have specialised armour and augmentations to be fast, stealthy, and lethal. * The Venerable Guard: Savaan who've suffered fatal injuries, sealed into their sacred armour, bigger and bulkier than their peers. Use heavy ranged and chemical weapons. * The Horde: Large, ape-like creatures armed with clubs. The cult produces them en-masse but they're fragile and expendable. A blunt instrument of situational use, like diversions and screening more valuable units from fire. * Beasts: A variety of biomagically engineered weapon creatures with distinct purposes, like monstrous hunting hounds. * Titans: Huge, monstrous creations born only to destroy. Of little use beyond being bullet sponges that force Kaeri to engage - if one lives long enough to close with the enemy, it would nearly win by itself. * Special Unit: Vampire: only available if the Kaeri breach the Kromsian capital, for defense missions. Can basically solo an entire enemy force.
The typical battlefield is basically Area X from the film adaption of Annihilation - an area devasted by magical warfare, twisted and strange. Small skirmishes, I think.
The forces are pretty asymmetric, the Kromsians playing a bit more like X-COM2's protagonists, with low unit counts using ambush tactics. You use your big monsters to keep the enemy busy while trying to find and kill the Necromancer. Meanwhile, the Kaeri have the numbers and faceless grunts, and five priority targets.
Missions would have to differ too. Kaeri would have to be more defensive, as the Kromsians try to sabotage their installations and prevent them from advancing on the Citadel. Meanwhile the Kaeri are trying to advance across the Bordermarches to reach the Citadel, and would be subject to ambushes along the way.
Maybe it'd be fun to let both sides hire mercenaries from the rest of the setting? I think a 4X style game with a tactical layer across all of Darkening Skies would be cool since there are points in time where the setting is too stable for total war but has room for small-scale skirmishes.
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#Mecha#Simultactics#music#breakbeat#simultaneous-turn-based#competitive#tactics#game#isometric#battlefields#anime#90s#2000s#cyber#beats#arcade#ost#atmospheric#y2k#aesthetic#SoundCloud
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BE GAY AND DO GIANT ROBOT CRIMES (art by Tofu for the Lancer Tactics kickstarter)
#lancerrpg#giant robot crimes#mecha#tactics rpg#indie games#godot engine#made with godot#turn based strategy#pixel art
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Whumper disguising their most trusted henchmen as Whumpee in order to lure the team into a trap. To make it more convincing, they torture the disguised henchman.
Henchman knew that it was all a ploy to lure the team... but the way Whumper tortured them was brutal. They began to have doubts; was all Whumper said about how they care about them even true? Was Whumper just... using them?
BONUS if it leads to betrayal later.
#whump#my whump stuff#whumper#henchman#team#team whump#lured into a trap#betrayal#disguise#whumpee#whumper turned whumpee#based off of a scene from final fantasy tactics#sure there wasn't any whump there but the person disguising was about to be hanged...#torture
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